So, you want to run a LAN server, eh? Oh, wait....you don't
know what a LAN server is? Well, let's explain the difference between a LAN
server, and internet server, and the difference between the two. A LAN (local
area network) is what you would find in an office, or someone at home who has
WAY too much time on their hands. It's a group of computers connected together
via a hub, some cat5 cable, and a lil bit of IP configuring in your OS. What’s
the benefit to this? You are all connected together, and share all your stuff
together. You're like the Brady Bunch. Since you are all on the same little
network, one of you can create a LAN game, and the rest can join with the same
happy ping that you have. The difference is, people on the internet will not
be able to see your game, because you aren't accessing the internet to run the
server. You're using your computers, Ethernet cards, cat5 cables, and your hub
to connect to each other, which doesn't require an internet connection. An internet
game, however, lets all those hungry CS players out there see your server, and
let's them join it. How do you decide which to run? Well, if you meet all the
minimum "CS Server Team" criteria, as listed above, run yourself an
Internet server. If not, set that bad boy LAN up and rock it with your friends.
We are now going to assume that you want to play on that nifty
LAN you’ve got going there. Good job you! Those 20 ping servers are the
best ones to play on. "How do I do it?" you might ask. Well, it's
simple enough. In your server.cfg, add this line: sv_lan 1. Ok, cya later......
Hehe...it's not THAT simple, but pretty close to it. One other
adjustment should be made in the server.cfg.
sv_maxupdaterate 100
Also, to ensure that your LAN server isn't trying to be sneaky
and make itself an internet server too, add “-nomaster” to your
autoexec.cfg or target line as well. Those are the only real modifications that
you need to make your internet server into a rockin’ LAN server.
Note: I e-mailed the Linux guru Leon Hartwig over at Valve Software,
and he said that there is no need to specify an sv_maxrate / sv_minrate when
running a LAN server. Every client is going to use a rate of 9999.