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Server Variables
These variables can only be changed by server operators or users with remote
console (rcon). Newest settings on top.
mp_startmoney x
This integer value controls the amount that players start with at the beginning
of a new map or when they join a server. 800 is the default and the minimum
value, while 16000 is the maximum.
mp_logdetail x
Use this bitwise svar to control the depth of your logs. Be warned, these options
can eat away hard drive space and CPU cycles. Use 0, the default, to log no
attacks, 1 to log enemy attacks, 2 to log teammate attacks, and 3 to log both.
mp_playerid x
This variable controls what players see when they put their crosshair over an
enemy, a hostage, or a teammate. At 0 (the default), the player see's all popups
with team colors. At 1, the player sees their teammates and hostages, with team
colors. At 2, players see no popups.
mp_forcechasecam x
This is to combat ghosting, or giving enemy locations to your alive teammates
while dead. 0 disables such enforcement (default), 1 locks the player's chasecam
onto teammates only (players lose the ability to roam), 2 doesn't like the player
move or spectate while dead. They stay near their dead corpse.
mp_fadetoblack x
This is also to combat ghosting, but is more harsh. 0 will have no affect on
the game, while 1 will disable chasecam and any sort of death cam at all. The
client's screen fades to black instantly after death. One boon of this setting
is that corpses stay around for the entire round. Useful for clan matches.
mp_buytime x
A floating point (decimal) value to determine the buy time in minutes. E.g.,
'1.25' equals one minute and fifteen seconds of buy time (this is not the pause,
but the time where it is legal to purchase stuff). The minimum value is 0.25
and there is no maximum.
mp_roundtime x
This variable determines the round time, in minutes. After this amount of minutes
has passed, a scenario win is awarded (e.g., hostages weren't rescued or the
bomb was not planted). This is also a floating point value, but most server
operators use integers. The minimum value is 1 minute, the maximum is 9. The
default is 5 minutes.
mp_timelimit x
This is also a floating point value. It's the same as the above option, only
it applies to the map and not the round. The default 20 minutes.
mp_maxrounds x
This, of course, is an integer (whole number). When a two teams finish playing
this amount of rounds (before the timelimit or the winlimit is reached) the
map ends. 0, or disabled, is the default.
mp_winlimit x
This, of course, is an integer (whole number). When a team reaches this amount
of wins (before the timelimit or the roundlimit is reached), it has won the
map. 0, or disabled, is the default.
allow_spectators x
Setting to 1 will allow spectators, while 0 will disallow them. These are non-playing
spectators, not dead people.
mp_autokick x
This variable is defaulted to 1. Toggles automatic team-killer banning and kicking
of idle clients - Setting of 1 = 'on', and 0 = 'off'.
mp_autoteambalance x
This variable is defaulted to 1. Toggles the forcing of clients to join teams
to make it balanced - Setting of 1 = 'on', and 0 = 'off'.
mp_c4timer x
This variable is defaulted to 45. Sets the amount of time in between C4 placement
and its explosion - ranges between 15 and 90 seconds.
mp_flashlight x
This variable is defaulted to 1. Toggles the use of flashlights by clients -
Setting of 1 = 'on', and 0 = 'off'.
mp_footsteps x
This variable is defaulted to 1. Toggles footstep sounds - Setting of 1 = 'on',
and 0 = 'off'.
mp_freezetime x
This variable is defaulted to 6. Sets the amount of "freeze" time
at the beginning of each round to buy weapons and equipment - Use a setting
of '0' to disable.
mp_friendlyfire x
This variable is defaulted to 0. Toggles friendly fire - Setting of 1 = 'on',
and 0 = 'off'.
mp_hostagepenalty x
This variable is defaulted to 0, or disabled. Sets the number of hostages a
player can kill before they are booted from the server.
mp_limitteams x
This variable is defaulted to 2. Sets the maximum number of players that one
team can have more than the other team - Use a setting of '0' to completely
disable the team limiting.
mp_logmessages x
This variable is defaulted to 1. Toggles logging of chat messages in the log
files - Setting of 1 = 'on', and 0 = 'off'.
mp_mapvoteratio x
This variable is defaulted to 0.6. Set the ratio of players required to vote
on the same map before a map will change. The default is 0.6 , which means that
60% of the players on a server must vote on the same map in order for the server
to change to that map. The range is 0.0-1.0.
mp_kickpercent x
This variable is defaulted to 0.66. Set the ratio of players on someone's team
required to vote to kick the "someone." The default is 0.66, which
means that 66% (2/3rds) of the players on his team must vote him off in order
for him to be kicked. The range is 0.0-1.0.
mp_tkpunish x
This variable is defaulted to 1. Toggles the forcing of a player to sit out
the next round if he has just killed a teammate - Setting of 1 = 'on', and 0
= 'off'.
sv_restart x or sv_restartround x
This variable is defaulted to 0. Sets the amount of time in seconds before resetting
the game, including frags, map entities, money, and the amount of time left.
Use setting of '0' to disable these restarts. Setting this to 5 would restart
the game in five seconds and reset the variable to 0.