|
Command / Variable Name |
Description |
|
mp_autokick 1
|
Toggles
automatic team-killer banning and kicking of idle clients -
Setting of 1 = 'on', and 0 = 'off' |
|
mp_autoteambalance 1
|
Toggles the
forcing of clients to join teams to make it balanced -
Setting of 1 = 'on', and 0 = 'off' |
|
mp_c4timer 45
|
Sets the
amount of time in between C4 placement and its explosion -
ranges between 15 and 90 seconds |
|
mp_flashlight 1
|
Toggles the
use of flashlights by clients - Setting of 1 = 'on', and 0
= 'off' |
|
mp_footsteps 1
|
Toggles
footstep sounds - Setting of 1 = 'on', and 0 = 'off' |
|
mp_forcechasecam 0
|
Toggles the
chasecam to follow teammates only - useful for LAN games -
Setting of 1 = 'on', and 0 = 'off' |
|
mp_freezetime 6
|
Sets the
amount of "freeze" time at the beginning of each round to
buy weapons and equipment - Use a setting of '0' to disable |
|
mp_friendlyfire 0
|
Toggles
friendly fire - Setting of 1 = 'on', and 0 = 'off' |
|
mp_hostagepenalty 2
|
Sets the
number of hostages a player can kill before they are booted
from the server - Setting this to '0' turns the function
off |
|
mp_limitteams 2
|
Sets the
maximum number of players that one team can have more than
the other team - Use a setting of '0' to completely disable
the team limiting. |
|
mp_logmessages 1
|
Toggles
logging of chat messages in the log files - Setting of 1 =
'on', and 0 = 'off' |
|
mp_mapvoteratio 0.6
|
Set the ratio
of players required to vote on the same map before a map
will change. The default is 0.6 , which means that 60% of
the players on a server must vote on the same map in order
for the server to change to that map. The range is 0.0-1.0 |
|
mp_roundtime 5
|
Sets the
maximum amount of time for each round - ranges between 3
and 15 minutes |
|
mp_timelimit 0
|
Sets the
maximum amount of time in minutes between map rotations |
|
mp_tkpunish 1
|
Toggles the
forcing of a player to sit out the next round if he has
just killed a teammate - Setting of 1 = 'on', and 0 = 'off' |
|
sv_restartround 0
|
Sets the
amount of time before resetting the game, including frags,
weapons, money, and scores - Use setting of '0' to disable
these restarts. |
|
Command / Variable Name |
Description |
|
ah 1 |
Toggles
Auto-Help (gives player hint messages throught the game) -
Setting of 1 = 'on', and 0 = 'off' |
|
cl_observercrosshair 1 |
Set to '1' to
enable crosshairs in Observer mode, '0' to disable |
|
dm 1 |
Toggles
displaying of map briefings after loading a new map -
Setting of 1 = 'on', and 0 = 'off' |
|
cl_hidefrags 0 |
Toggles hiding
everyone else's scores except your own - Setting of 1 =
'on', and 0 = 'off' |
|
drawradar |
This turns the
radar on |
|
fastsprites 0 |
Sets the
complexity of the smoke sprites for the smoke grenade - The
range is 0-2, with 0 looking the most like actual smoke |
|
hideradar |
This turns the
radar off |
|
hud_centerid 0 |
Toggles the
centering of the auto-ID text - Setting of 1 = 'on', and 0
= 'off' |
|
lefthand
0
|
Toggles the
use of holding weapons in left hand - Setting of 1 = 'on',
and 0 = 'off' |
|
listmaps
|
Lists the maps
available on the server that the client can vote for - the
server admin specifies which maps get listed by editing the
mapcycle.txt file. |
|
max_shells 300
|
Sets the
number of shells visible at one time (0-500) |
|
max_smokepuffs 300
|
Sets the
number of smoke puffs visible at one time (0-500) |
|
nightvision
|
Bind this to a
key to toggle the use of the NVGs |
|
rate
2500 |
Sets how much
data/information you receive from the server that you are
connected to - for a 14.4 connection, set your rate to 1500
- 33.6k connection use 3000 - 56k modem use 3500 - ISDN
should be 5000 - all connections faster than that should be
between 5000 and 9999 |
|
setinfo
vgui_menus 1
|
Toggles the
VGUI menu - Setting of 1 = 'on', and 0 = 'off' |
|
timeleft
|
States how
much time is left on the particular map |
|
votemap
<mapname>
|
Allows the
client to vote for a particular map |